DOI:10.20894/IJCOA.
Periodicity: Bi Annual.
Impact Factor:
SJIF:5.079 & GIF:0.416
Submission:Any Time
Publisher: IIR Groups
Language: English
Review Process:
Double Blinded

News and Updates

Author can submit their paper through online submission. Click here

Paper Submission -> Blind Peer Review Process -> Acceptance -> Publication.

On an average time is 3 to 5 days from submission to first decision of manuscripts.

Double blind review and Plagiarism report ensure the originality

IJCOA provides online manuscript tracking system.

Every issue of Journal of IJCOA is available online from volume 1 issue 1 to the latest published issue with month and year.

Paper Submission:
Any Time
Review process:
One to Two week
Journal Publication:
June / December

IJCOA special issue invites the papers from the NATIONAL CONFERENCE, INTERNATIONAL CONFERENCE, SEMINAR conducted by colleges, university, etc. The Group of paper will accept with some concession and will publish in IJCOA website. For complete procedure, contact us at admin@iirgroups.org

Paper Template
Copyright Form
Subscription Form
web counter
web counter
Published in:   Vol. 1 Issue 2 Date of Publication:   December 2012

An Introduction to Virtual Reality Techniques and its Applications

E.Kiruba Nesamalar,G.Ganesan

Page(s):   28-30 ISSN:   2278-2397
DOI:   10.20894/IJCOA.101.001.002.001 Publisher:   Integrated Intelligent Research (IIR)

This paper reviews the virtual reality techniques. Virtual Reality is a computer system used to create an artificial world in which the user has the impression of being in that world and with the ability to navigate through the world and manipulate objects in the world. Virtual Reality (VR) is a term that applies to computer simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Virtual reality is used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, and head mounted displays, database gloves, and miniaturization have helped popularize the notion. People often identify VR with head mounted displays and data suits. This paper review about Impact, Heritage and archaeology, Implementation and technologies used in Virtual reality are carried out.