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Published in:   Vol. 5 Issue 1 Date of Publication:   June 2016

A Framework for Desktop Virtual Reality Application for Education

J. Frank Reuben Jebaraj,E. Kirubakaran

Page(s):   23- 28 ISSN:   2278-2397
DOI:   10.20894/IJCOA.101.005.001.006 Publisher:   Integrated Intelligent Research (IIR)

Contemporary custom in education encourages students to gain exposure in the real world through student visits (field visits) to sites in count to conventional textbooks and lectures. This disclosure helps students to experience real world situations and integrate this experience into knowledge learned in class. This is important to students in various disciplines such as engineering, architecture and transportation. Students, however, have limited on-site access due to issues related to safety concerns, cost and effort. In an attempt to address such issues, Virtual Reality (VR) applications have been developed and implemented. With the growth in the number of VR applications, there is currently a lack of information about the design issues of VR applications from the standpoint of integrating different types of information associated with the real world. This paper aims to bridge this gap by evaluating VR applications with respect to these issues and highlights the lessons learned from the appropriate evaluations. The results demonstrate that VR application, which links different sources of information (as developed in this paper), promotes better learning than conventional printed materials and that students professed it positively as a precious complement to a physical field visit. The design recommendations for the development of similar VR learning applications are further discussed in this paper.